package com.framework
{
	public class FrameWorkStates
	{
		
		//STATES FOR FRAMEWORK SYSTEM
		public static const STATE_SYSTEM_WAIT:int = 0;
		public static const STATE_SYSTEM_MAIN:int = 1;
		public static const STATE_SYSTEM_RESUME:int = 2;
		public static const STATE_SYSTEM_OPTION:int = 3;
		public static const STATE_SYSTEM_HELP:int = 4;
		public static const STATE_SYSTEM_NEW_GAME:int = 5;
		public static const STATE_SYSTEM_REPLAY:int = 6;
		public static const STATE_SYSTEM_GAME_IN:int = 7;
		public static const STATE_SYSTEM_GAME:int = 8;
		public static const STATE_SYSTEM_PAUSE:int = 9;
		public static const STATE_SYSTEM_LOADING:int = 10;
		public static const STATE_SYSTEM_COVER:int = 11;
		
		public static const STATE_STAGE_MODE:int = 20;
		public static const STATE_SURVIVE_MODE:int = 21;
		
		public static const BUTTON_SURVIVE_MODE_1:int = 22;
		public static const BUTTON_SURVIVE_MODE_2:int = 23;
		
		
		public static const STATE_SYSTEM_WIN:int = 24;
		public static const STATE_SYSTEM_LOSE:int = 25;
		
		public static const STATE_SYSTEM_END:int =  26;
		
		public static const STATE_SYSTEM_ANIMATION:int = 27;
		
		public function FrameWorkStates()
		{
		}
	}
}